This avoids tearing and reduces input latency compared to previous methods. Vulkan also allows us to use a new experimental VSync technique which allows Cemu to use the game's built-in frame-pacing instead. Shader caches work on each game regardless of its region, while pipeline caches are locked to the region of the game that they were generated on. Submissions from other people might be different regions. Make sure the title ID match with your own. A collection of shader and pipeline caches made by me and submitted by others. If you're using Vulkan, you will need to download both the shader cache and pipeline cache. Unofficial caches for cemu 1.25 and newer. If you're using OpenGL, you will only need to download the shader cache. The game is a part of the The Legend of Zelda series, and is set in Hyrule and follows amnesiac protagonist. The Legend of Zelda: Breath of the Wild 1 is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. If another user has previously compiled the shaders, they can upload them for other users to import into Cemu. Download The Legend of Zelda: BotW on PC using Cemu 1.11.2 /1.11.3. # Importing shader cachesĪsynchronous shader compilation goes a long way to speed up running games for the first time, however we can also simply download the shaders needed to run each game from the internet. More recent builds can do this in under 1/10th of a second, depending on the CPU. Currently, this feature does not work on macOS at all.Īsynchronous shader compilation in an older, slower Cemu version. You may need to update your graphics drivers to use this feature.
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